Adam
Adam
Sounds good 👍
List of specific docs issues to address for v4.0, sorted from highest to lowest priority: - Getting Started page: https://github.com/AdamsLair/duality-docs/issues/37 - How to check out sample projects: https://github.com/AdamsLair/duality-docs/issues/45 and https://github.com/AdamsLair/duality-docs/issues/54...
Some of the above PRs have been merged, others are still WiP and I added another one for updating the changelog page. [Here's a link to the v4 milestone](https://github.com/AdamsLair/duality-docs/milestone/2) in...
> My own idea is to properly support TPL and async await. TPL has alot of features and is the standard way of doing this in .NET which will make...
> It should be possible to implement these independently as these features are really different in nature and use cases. Agree completely. I would also say it makes sense to...
Sample on Unity's new ECS interface for its internal job system: - https://github.com/keijiro/Voxelman - https://github.com/Unity-Technologies/EntityComponentSystemSamples Don't think it should serve as direct inspiration to our use case for a few...
Things to consider: - What are the potential use cases for this? - What are the existing use cases for Canvas vertex transformation? - Would the old use cases benefit...
**Note:** In the same vein, also reconsider half pixel offsets on line drawing. _Edit:_ Actually, the current way this is handled might be considered a bug, as the half pixel...
Moving this from the `v3.0` milestone to `Future`. Seems to be mostly nice2have, a lot of design an refactoring work, and performance implications are unclear. Probably will be done at...
@Barsonax Assigning you, because you probably have the best idea of any of us how this might have happened, or how to address it.