Adam
Adam
### Progress - Merged all functionality of `ShaderProgram` into `DrawTechnique`. - Removed `ShaderProgram` entirely. - Updated all sample projects to match. ### Immediate ToDo - Re-evaluate the first draft that...
> Why not have the ObjectInspector display what Components and Children the Prefab has, and allow the user to alter them? This is a nice addition in itself, but it...
**Issue:** - One downside of the Preview Module approach would be that it's always there and always takes away screen space - even if there is no preview. - Also,...
**Issue:** - Some previews require user interaction, such as the multi-frame preview for Pixmaps and Textures that provide an atlas. Also, think of animated / animation previews, etc. **Approach A:**...
Currently favoring approach B, making this a breaking change and candidate for the v3.0 milestone.
_Since people might find this while implementing a custom way to retrieve user entered text by manually checking key hit states:_ **Note:** To detect text the user entered, use `DualityApp.Keyboard.CharInput`...
I don't think this issue is high-priority enough to warrant moving away from the stable OpenTK backend to a new GLFW-based backend. > On the other hand, I don't know...
> What I meant to say was to only include the specific GLFW methods to handle this specific issue; I'm not sure how this would be possible. The required methods...
Some notes: - Regardless of implementation, our serializers should still support reading and an ugly backing field name as-is, if it is present in the serialized data stream. - We'd...
Not the property itself, but its internal getter and setter methods get one. Still, could be useful enough for some sort of verification.