Adam

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Direct Link to one of the earliest commits: [Click here](https://github.com/AdamsLair/duality/tree/8af25d07db47ca36049d61e868176b3fd5c69549). Navigate into the folder "Other". Subfolders "Dependencies", "Resources" and "TechDemos" are prime candidates for removal. The linked commit is -...

Interesting idea! Solid implementation outline too. Some quick thoughts on the impact: - Changes to per-tile logic and data can have a big impact due to number of tiles. As...

Are you familiar with the Tilemaps core and editor plugins from a user perspective, e.g. have you built a few maps with them and explored the existing Tileset features? I'm...

Investigated moving towards explicit serialization in `GameObjectManager` and found that this creates some conceptual problems: - `GameObjectManager` will take ownership of its objects, but at the same time they belong...

Thanks for the discussion link and your insights on this! > Long running release branches sound like version branches in this model, in which case the question would be why...

> This said, I think that losing the platform projects IMHO is not that big of a deal (sorry @ilexp 😄 ).. I mean, it's a neat feature but in...

> Unfortunately there's basically no documentation yet, so it's even difficult to try and find a "hello world" example to see how things are supposed to be done now. Last...

Two things to consider: ### Compatibility As mentioned, there are different newline characters on different platforms. It will not be enough to simply check for `Environment.NewLine` wherever `/n` was used...

@BobGneu We're talking about the text markup in the `FormattedText` class, which is used by `TextRenderer` and a lot of regular game / editor code for displaying "rich text", i.e....

One requirement would definitely be to allow comfortably editing the markup in text form, without any kind of specialized editor: A typical use case for this will be to specify...