Ihar Hubchyk
Ihar Hubchyk
Related to #1631.
Hi @fheroes2bugs , are you using the **latest** version of the engine?
The AI will attack only if its army is much stronger than the opponent. This is not the case. The AI get army strength estimation based on the troops and...
Closing this issue as this should have been fixed by #8952.
Hi @kitovyj , can you please come up with another word or a shorter version of it for German translation? I believe Exit in castle window is a separate issue.
Space width is handled by `int32_t FontCharHandler::_getSpaceCharWidth() const` function.
Hi @zenseii , what functionality is missing to implement this feature?
Hi @zenseii , can you please explain what is missing to be implemented in this pull request? Can we help to move forward with the changes or the idea?
Hi @LeHerosInconnu , is the same logic as in the original game? This topic correlates with #1217
We aren't going this "optimization". This is a player responsibility to update path if needed. The game shouldn't play the game for players.