igooch
igooch
Looks like I implemented the UpdateList to only update the capacity, since all the other SDKs only use it for changing the capacity. The List values can be changed by...
@markmandel I took a look at the docs, and they were tested against the [LocalSDKServer](https://github.com/googleforgames/agones/blob/77e4f4307220322b15bced616482ff69bf3702b3/pkg/sdkserver/localsdk.go#L724) which does overwrite both the capacity and the values. I'll make a separate issue for...
@chrisfoster121 could you repost on the [Slack channel](https://join.slack.com/t/agones/shared_invite/enQtMzE5NTE0NzkyOTk1LWU3ODAyZjdjMjNlYWIxZTAwODkxMGY3YWEyZjNjMjc4YWM1Zjk0OThlMGU2ZmUyMzRlMDljNDJiNmZlMGQ1M2U) to see if anyone there has run into this issue that could help?
Ah so it is, updating the link in #3896. Assuming you have the Agones repo cloned locally and are making changes there, go into the agones/build directory and run `make...
@ashutosji let me know if you have any questions
Testing locally with a forced failure gives below which does not give much additional information for debugging: ``` Unexpected job status: 'FailureTarget' with message: 'Job has reached the specified backoff...
@markmandel do you have time to look into this?
Looking at the workflow, it only runs after a pull request has been approved, so it doesn't seem like there's much automation gained from this workflow. Do you think it's...
Are you using Agones' current sidecar, or the new sidecar feature flag #3642?
The new sidecar feature should help with the lifecycle. In particular for your use case the sdkserver should be alive for the entire lifecycle of the pod's main container. This...