igooch
igooch
> I'm wondering why we don't use int64 instead as we use this in other places in the SDK The google.protobuf.Int64Value is there so that it will be a nullable...
@steven-supersolid we're updating the SDK, so that most of the methods that return (bool, error) are now simply returning (error). I updated the issue #3645. (Discussion: [#3581#discussion_r1505135182](https://github.com/googleforgames/agones/pull/3581#discussion_r1505135182)). Also tracked in...
@steven-supersolid we moved Counts and Lists from Alpha to Beta #3806. This is the last major expected change (until it goes into stable, but I imagine that will be several...
There's a `make gen-all-sdk-grpc` command in the build directory, but it looks like it's ineffective for nodejs. I opened a separate issue #3820 for the autogeneration not working. https://github.com/googleforgames/agones/blob/1b06e945ec086d14ceffdb02ef818b768e206b6a/build/includes/sdk.mk#L60-L69
A couple of proposed changes on this: We should create a new policy that any new required CRD fields must be non-nullable, and have a default specified in the CRD...
Are we requiring that all changes (for Feature Gate, SDK Server, SDK Client, Config) must go from Alpha -> Beta -> Stable? Or are we allowing for changes to go...
Commenting to remove stale label as work is ongoing on the subtask #3795.
Noob question -- what are the steps to run the tests? Are we able to run the tests similar to vanilla csharp (csharp SDK tests have the non-obvious steps of...
> My understanding is that it's basically impossible to run these tests without the unity editor. Even the common CI setups for Unity are just running a dockerized editor. Would...
@aallbrig @ZeroParticle is there anything outstanding in this PR, or is it good to merge?