András Belicza

Results 106 comments of András Belicza

If there's not enough space for the title in the header, yes, the title must be truncated, which StarCraft may do so in the "middle" of an UTF-8 sequence (I...

OK, I think I have a solution here. SC:R always uses UTF-8 (outside of the map section which may come from an external source or from the "past"). So this...

Released screp v1.11.3, forcing UTF-8 when reading game title: https://github.com/icza/screp/releases/tag/v1.11.3

Also updated the parser engine of repmastered.app, and the game title is now parsed correctly: https://repmastered.app/game/ZIgQt8StxDLueYfqv8-C92w2mwEWaOXRRPkCQuSUFDI

Afaik the same command may be used for both, and whether it's "Bunker unload" or "Dropship unload" depends on what unit is selected (which cannot be determined in all cases...

Yes, I believe it's possible to merge 2 such replays. However my expertise is not on the level to do that. I do not have full knowledge of the replay...

Can you give concrete example from screp's output? Flags are already handled in some cases, e.g. see `TargetedOrderCmd.Queued`. Also note that just from a replay (without the game engine recalculating...

There are 2 kinds of x and y coordinates. One is a pixel coordinate, e.g. when you want to move units to a location. The other is in "tile" range,...

I'm not planning adding this. Also it's not possible to extract exact build orders, see #5.

There is no misplacement. The player ID of chat messages is always the replay saver. The sender slot ID is who actually sent the message.