Ryan C. Gordon
Ryan C. Gordon
> > This does mean we'll need to translate between SDL2 and SDL3 surfaces in sdl2-compat though. > > We need to do this anyhow, since we added SDL_PropertiesID to...
> As of commit 3f84910, any attempt to build sdl2-compat for WinRT fails because of unsupported calls to MessageBoxA, lstrcpyA and wsprintfA, and possibly LoadLibraryA. _Originally posted by @sezero in...
There are a few places we still need to deal with device indexes that we currently don't: - [ ] Device add events are meant to supply an index in...
> 3) We could have sdl2-compat manage the SDL2 callback itself and feed the audio stream at a consistent rate, and not use the audio stream callback at all. >...
So I have [a text editor](https://github.com/icculus/fte) that I've been using for, oh, almost 30 years, which I ported to SDL2 at some point, so it would work wherever I might...
I migrated from Mercurial awhile ago, so this mirror isn't necessary anymore, if you want to close it down or make a note on the main page: https://github.com/icculus/manymouse Thanks!
Right now they might prefer a different controller, or more likely fallback to xbox360 for something unrecognized, so it might be nice for them to be able to: a) Load...
This needs to be scaled down a little:  For comparison, PS4...  ...and PS5...  I'd like to make the PS5 trackpad a little _bigger_, honestly, but I really...
Just to make sure there are no errors (and eventually to upload, for #9).
I wasn't sure which paddles SDL thinks is which, so test on actual hardware. Also, thoseawesomeguys.com's prompts has a "square" button that is probably meant to be the back button,...