Ryan C. Gordon

Results 132 issues of Ryan C. Gordon

I put in a quick hack, but here are the details on proper support. https://docs.microsoft.com/en-us/windows/win32/api/mmreg/ns-mmreg-waveformatextensible SDL_LoadWAV already has this--at least enough for reasonable use--and I'm aiming for something similar here.

Right now it looks like this: ```c SNDDECLSPEC Sound_Sample * SDLCALL Sound_NewSample(SDL_RWops *rw, const char *ext, Sound_AudioInfo *desired, Uint32 bufferSize); ``` ...but that `desired` argument isn't modified (the desired and...

We need to let decoders signal that they own a given sound file. For example, the .WAV decoder might hit this legitimate failure case (if given a 24-bit audio file,...

Mentioned on https://docs.google.com/spreadsheets/d/1u8Rq3LVQYYgu28sBuxrZ371QolbiZu5z_LjENc4ddZs/edit#gid=0 ... > BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien > https://store.steampowered.com/app/218060/BITTRIP_Presents_Runner2_Future_Legend_of_Rhythm_Alien/ > > black screen (with or without SDL_VIDEODRIVER=x11), audio works, Alt-F4 works This is either...

As for the transition: yes, this code _also_ has problems. It's already an extremely naive approach, and on top of that, there's clearly some incorrect math somewhere causing that jarring...

This comment from https://discourse.libsdl.org/t/sdl2-net-misleading-documentation/37036 ... >As far as I can see the ‘official’ home page for SDL_net 2.0 is [here](https://www.libsdl.org/projects/SDL_net/), but if you then follow the link to the [documentation](https://www.libsdl.org/projects/SDL_net/docs/index.html)...

This thing smells like an ancient CMake file, and it is. Modernize it, or at least lowercase a bunch of stuff. :)

Right now it's just SDL Shading Language (SDLSL). Which is _fine_, whatever, but maybe something better would be nice, if anyone has a good idea.

# I NEED FEEDBACK. IF YOU LOVE OR HATE THIS, PLEASE SPEAK LOUDLY. ## IF THIS WILL ABSOLUTELY CAUSE PAIN AND MISERY, SPEAK TWICE AS LOUDLY. ### THANK YOU. Here's...

There are only two serious light sources in the game: the lamp and the torch, and almost nowhere you can go without one of them with you. Discounting the mine...