Ryan C. Gordon
Ryan C. Gordon
I want to start this by saying I don't like this direction that various platforms are taking, but they are taking it regardless of my feelings, so we should talk...
> (This is brought on by #6581 finding out SDL_GetVersion now takes 16 milliseconds.) > > Idea: the Hint subsystem should work like quake cvars. > > Instead of a...
We have two ways to let people get callbacks about events as they are heading into the SDL event queue: SDL_AddEventWatch and SDL_SetEventFilter. Event filters should be removed: - You...
> Basically the problem is that they are trying to load a GL library without creating a window, which like everything else OpenGL, is subject to the weird quirks of...
> Throwing this out there because it's something I consistently ran into while working on Wayland, and is a consistent pain point for other backends like X: The SDL_Window API...
> Mentioned in #6535, for future consideration: > > > However SDL_SysWMinfo probably should expose a pointer to contentView.layer. __Originally posted by @icculus in https://github.com/libsdl-org/SDL/issues/3519#issuecomment-1318063657__
So this is a weird situation that isn't an emergency but could become one later: - Get a Mac - Build SDL2 - Build SDL3 - Build sdl2-compat - Build...
Merge SDL_CreateThread and SDL_CreateThreadWithStackSize into one function, remove the hint for specifying stack size. (And, maybe, if we add thread affinity, add that to SDL_CreateThread too, but that can come...
> SDL_GetCPUCount() could probably stand to be more useful: > > - Is a given core physical or logical (is this a hyperthread? Maybe I don't want to assign heavy-lifting...
Do we want to remove this outright, or maybe emulate it with just the standard joystick rumble API under the hood?