Ryan C. Gordon

Results 132 issues of Ryan C. Gordon

The original arcade version only plays this scene until Dirk is about to enter the tunnel at the back of the room, and omits the piece where he's jumping down...

So there's a patched ROM for the arcade cabinet called Dragon's Lair Enhancement ("dle"), that fixes some bugs in the original ROM, adds in some scenes, and changes game flow....

Right now the game resets completely on startup, but it might be useful for games to be able to serialize long-term state (the high score table, etc) separately from short-term...

So this will need some basic graphics for clicking/tapping (directional arrows and a sword button...we can just count a tap on the screen during the intro as the start button),...

Lots of improvements to seeking, single-threaded operation, custom allocators, etc. Push this stuff back to TheoraPlay itself.

It would be cool if we could do subtitles for the games. Dragon's Lair only has talking in the attract mode and Daphne's speech before you fight the dragon (and...

So right now, you would `#include "SDL_gesture.h"`, and on SDL3, where there is no such file, it will choose the standalone header from this project. If you are using SDL2,...

The Readme should be in Markdown format and otherwise modernized.

This changes the API in various ways, and changes the implementation code just enough to support the API changes. A more thorough going over of the implementation and backends would...

This makes the subsystem thread-safe, and cleans up the code a little.