Huw Bowles

Results 21 issues of Huw Bowles

As requested on discord - emit particles when emitter submerged. I think this is orthogonal/separate to our other experiments emitting particles from wave crests. Examples added to main.unity. Prefab changes...

**Status:** experimental for now AnimWavesAddFromTex - generate displacements from heights Uses forward differences to compute derivates and displace proportionally. Similar to how the disps are generated from the dynamic wave...

As discussed with @holdingjason on discord. Adds a shader to inject dynamic waves from a texture (similar to add foam from texture). Was almost straightforward, but its annoying the _SimDeltaTime...

Not ready to be merged - experimental for now.

in development

We have good compatibility with DWP2, but the object water interaction doesnt work out of the box. I think *ObjectWaterInteractionAdaptor* makes it possible to add interaction onto a boat without...

Documentation

**Describe the bug** Error thrown when using the planar reflection feature. ``` Screen position out of view frustum (screen pos 256.000000, 0.000000, 10000.000000) (Camera rect 0 0 256 256) UnityEngine.Rendering.LWRP.LightweightRenderPipeline:RenderSingleCamera(ScriptableRenderContext,...

Unity Bug

**Describe the bug** Issue reported via email from user initials KM. Using Unity Frame Recorder and Enviro + Crest to record video at 4k. Appearance is aliased/blocky toward the horizon...

HDRP

Sorry about this :), i spent some time looking for contact details.. My actual suggestion that I originally wanted to give also does not fit into a PR, but it...

Hi guys! Is there a reason the emissive texture is hardcoded to be grayscale? https://github.com/sideeffects/HoudiniEngineForUnreal/blob/Houdini17.5-Unreal4.23/Source/HoudiniEngineRuntime/Private/HoudiniEngineMaterialUtils.cpp#L2041 We have a case where we need coloured emissive and are wondering if this is...

I'm not sure if this is intentional, but here are some examples of where I believe a created actor should be added to the NewActors array. https://github.com/sideeffects/HoudiniEngineForUnreal/blob/Houdini17.5-Unreal4.23/Source/HoudiniEngineRuntime/Private/HoudiniEngineBakeUtils.cpp#L627 https://github.com/sideeffects/HoudiniEngineForUnreal/blob/Houdini17.5-Unreal4.23/Source/HoudiniEngineRuntime/Private/HoudiniEngineBakeUtils.cpp#L819 https://github.com/sideeffects/HoudiniEngineForUnreal/blob/Houdini17.5-Unreal4.23/Source/HoudiniEngineRuntime/Private/HoudiniEngineBakeUtils.cpp#L839 There...