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Texture creation - material emissive channel hardcoded to grayscale

Open huwb opened this issue 4 years ago • 0 comments

Hi guys!

Is there a reason the emissive texture is hardcoded to be grayscale?

https://github.com/sideeffects/HoudiniEngineForUnreal/blob/Houdini17.5-Unreal4.23/Source/HoudiniEngineRuntime/Private/HoudiniEngineMaterialUtils.cpp#L2041

We have a case where we need coloured emissive and are wondering if this is hardcoded to grayscale for a reason.

Thanks Huw

huwb avatar Oct 25 '19 09:10 huwb