HoudiniEngineForUnreal
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Texture creation - material emissive channel hardcoded to grayscale
Hi guys!
Is there a reason the emissive texture is hardcoded to be grayscale?
https://github.com/sideeffects/HoudiniEngineForUnreal/blob/Houdini17.5-Unreal4.23/Source/HoudiniEngineRuntime/Private/HoudiniEngineMaterialUtils.cpp#L2041
We have a case where we need coloured emissive and are wondering if this is hardcoded to grayscale for a reason.
Thanks Huw