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Map editor for pokeemerald, pokefirered, and pokeruby

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https://i.imgur.com/4uAUH84.gif There are some programs where, when I paste into a field, the newline/whitespace is stripped and leaves me with just the relevant text. I am often copying and pasting...

Rather than opening porymap and taking manual actions, it could be useful in other workflows to support different commands when invoked. For example, it could be used to render a...

This is sort of a "thinking aloud" suggestion but I wanted to record the basic idea in case I or someone else is later interested enough to implement it in...

There could be a way to pull up the trainer information like Pokémon used, trainer struct type, AI info, etc. by clicking on the trainer event, and then clicking on...

Metatile labels for all the Secret Base secondary tilesets are defined with the primary tileset name, so Porymap believes they're invalid and erases them. They're defined this way because the...

It'd be nice if we could resolve the following error logs when opening a pokeemerald project: ``` [ERROR] include/constants/secret_bases.h:26:31: unknown token 'SECRET_BASE_GROUP' found in expression 'SECRET_BASE_GROUP(0)' [ERROR] include/constants/secret_bases.h:32:31: unknown token...

When creating a new map, if the user enters a region map section that does not already exist, append it to the existing region map constants. Its default display name...

enhancement

The user needs to be able to assign zoomed city squares to the map sections. This has not been decompiled in Emerald, yet, so I'm not including details on implementation...

Is there a way to insert the levels of the Encounter as "symbols" as well? Currently it is in our project so that you have to make changes every now...

Title is pretty self-explanatory, I think it would be nice if the new map dialog remembered the last configuration used, this would be helpful when e.g. creating a lot of...