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Map editor for pokeemerald, pokefirered, and pokeruby

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This contains commits from #447. This was to avoid conflicts, but now that has conflicts too so here we are. Ideally this would be opened after it's merged, but I'm...

See https://github.com/pret/pokeemerald/pull/1755 This is complete, but merging should probably wait until just before a new release as it's a breaking change for a common feature.

Also noticed that the "Filter maps..." text isn't immediately correct when switching themes

Having an extra field *shouldn't* affect porymap opening and reading encounter data, but it will remove it when saving. In the future maybe this is worth supporting.

When editing an object with an ID of 6, I would like to use a keyboard shortcut like Ctrl+J to look at the object with an ID of 5 (or...

Feature-complete. In need of cleanup and testing. Internally removes Layout related code from the Map class. Creates a new layout-only edit mode. Adds ability to modify map groups. closes #182...

Some parsing errors result in multiple logs that don't add new information. Example for trying to open wild encounters if the file is missing: ``` [ERROR] Could not open '/wild_encounters.json':...

- Key/value pairs added to Custom Attribute tables can now be set as defaults, meaning when a new map/event is added that key/value pair will be added to its table...

The text in the map list search bar isn't cleared when a project is opened, but the search text isn't immediately applied to filter the list. Either the text should...

bug

Config parsing and output would be made easier if `porymap.project.cfg` etc. were JSON files. Some specific problems I'm encountering: - I'd like to store a value and its data type...