porymap
porymap copied to clipboard
Map editor for pokeemerald, pokefirered, and pokeruby
Some issues I noticed while working on the events API. Keeping a running list because I'll likely encounter more. All of these exist on the master branch and the most...
I am pretty new to porymap and decompiled ROM editing, and something I do a lot is refer to other map scripts when I am scripting my own maps. I...
From #433 Porymap probably shouldn't allow users to have empty text fields for map header data (song, location, weather, map type, battle scene), either in the new map prompt or...
I have downloaded fresh precompiled copies multiple times, and have cleared cfg data per [this post,](https://github.com/huderlem/porymap/issues/183) but despite this, absolutely nothing happens when I open up the exe file. No...
This one might be a bit tricky because there are many places in the decompilation projects that would be affected. And what if another map has a warp that points...
- [ ] Allow the eyedropper (and other tools?) to be used on the border metatiles - [x] Show the bottom bar metatile information on mouse-over for border metatiles
When compiling after making changes to a map, events will randomly unassign their scripts and generate the following error: `data/maps/NewMauville_Inside/events.inc: Assembler messages: data/maps/NewMauville_Inside/events.inc:8: Error: Missing value for required parameter script'...
For some reason, scripts are constantly being deleted somehow or assigned completely wrong entries. I have fixed this about 20 times now and it happens again and again. ![image](https://user-images.githubusercontent.com/27623565/133897337-1986d2d2-aa49-432e-8aeb-8ae9f895d83e.png) This...
Autosave
Adds an auto-save feature which is configured in the `PreferenceEditor`. Auto-save can be set up to save a map after a set delay, when changing maps, or both. Auto-save doesn't...
I have some maps with lots of triggers and /or warps. It can be hard to distinguish which is which and requires me to click on each one to remember...