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Modern OpenGL renderer written in C++17

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HI! I am trying to use the renderer for research purpose, but I am new to opengl so we appreciate if you could give us some help for the errors...

Double delete of shaders fixed (valgrind was used). Makefile improvements: use of implicit rules and update of Data directory instead of copy if directory is present. The implicit rules enable...

I think there is some problem with this function: ```c++ void GLFramebuffer::DrawBuffers(const unsigned int attachments[]) const { glDrawBuffers(sizeof(attachments) / sizeof(attachments[0]), attachments); } ``` The first parameter value passed to `glDrawBuffers`...

i am having trouble with running this in my vmware station, i am wondering why? using glxinfo, the infomation is as below glxinfo | grep render direct rendering: Yes GLX_MESA_query_renderer,...

Hello, you have written very well. How to compile this in the cmake+vs2019 environment on Windows? Thank you