Delsin Rowe
Delsin Rowe
First, it's really needed to be available for train objects for some implementations (especially including complex motor sounds which depend not exclusively on speed) since adding many sounds via plugins...
The documentation says this option blocks reverser only with power applied, but it also blocks power when brake is in non-zero position and power handle doesn't get blocked with reverser...
### Description Some sounds work differently from intended BVE4/5 ways, mostly it's using a simple "play once" condition instead of "while". Examples: - Air brake release sounds, these should stop...
### Description When motor sound is supposed to fade from 100% volume to silence linearly with speed, it sounds like it loses only around 50% of volume and then cuts...
### Description No handle sound when moving brake handle from Hold. ### Reproduction Happens on any train with handle sounds. ### Related information Release 1.9.2.2
Many trains irl have power handles that can turn both ways from 0, which is holding brake on many Japanese trains (in most cases, this is not automatic and just...
### Description Attaching BVE5 motor sound via car's xml file produces erratic sounds or (sometimes) crashes. ### Reproduction Test train: https://cdn.discordapp.com/attachments/1172533635115663360/1172534016461787237/TKK9000.rar ### Related information Stable version 1.9.2.2
### Description Enabling individual sound sets for different cars within the same train. Useful for trains including different equipment.
I'm playing around with connecting a PS4 controller to Openbve and it improves train handling surprisingly well compared to keyboard. (little demo: https://youtu.be/2E-W98lV2iY) However, I can't keep analog triggers I...
Switching camera views on reasonably detailed trains causes a large lag spike (apparently when models are loading). Can provide sample trains if needed.