MediaPipeUnityPlugin
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Wrong coordinates of head 3D landmarks from pose tracking
Plugin Version or Commit ID
v0.12.0
Unity Version
2021.3.18f1
Your Host OS
MacOS Sonoma 14.1.1
Target Platform
UnityEditor, Windows Standalone, Mac Standalone, Android, iOS
Target Device
iOS, Android
[Windows Only] Visual Studio C++ and Windows SDK Version
No response
[Linux Only] GCC/G++ and GLIBC Version
No response
[Android Only] Android Build Tools and NDK Version
Android build API 33 and NDK r21d
[iOS Only] XCode Version
Xcode 15.0.1
Build Command
I used compiled libraries from the repository
Bug Description
Wrong coordinates of head 3D landmarks from pose tracking I’m developing a project using a holistic solver and I realized that all the point coordinates from the head coming from the 3D World Pose tracking are misplaced.
I created a debug gizmo representation of what I’m getting from Mediapipe and it looks very different from what is expected according to Mediapipe documentation as you can see on the attached images.
Steps to Reproduce the Bug
Open the Holistic sample scene and draw gizmos at body 3D world landmark coordinates to see its positions on unity editor scene.
Log
No logs or errors
Screenshot/Video
https://github.com/homuler/MediaPipeUnityPlugin/assets/1033830/ae51f7f1-2d92-4a13-9c24-42aefc16e147
Additional Context
No response
Will you ignore the z value and check if it still seems incorrect? This plugin usually just returns the result from MediaPipe as it is, so please make sure you cannot reproduce the problem using the original MediaPipe APIs (or using the official sample) first.