Junrou Nishida
Junrou Nishida
Backtraces with debug symbols: ```txt (lldb) bt warning: ARCoreDebug was compiled with optimization - stepping may behave oddly; variables may not be available.* thread #1, queue = 'com.apple.main-thread', stop reason...
I've identified the line of code where the crash occurs (it appears to be crashing due to out-of-bounds access), but I still don't know the root cause. https://github.com/abseil/abseil-cpp/blob/9687a8ea750bfcddf790372093245a1d041b21a3/absl/container/internal/raw_hash_set.h#L2802 It might...
Could you clarify the goal of this issue? > Code only for one person even numpeople is 2 What exactly do you want me to do?
In my opinion, it might be a good idea to lower the values for `minPoseDetectionConfidence` or `minPoseTrackingConfidence` (see also https://ai.google.dev/edge/mediapipe/solutions/vision/pose_landmarker#configurations_options). https://github.com/homuler/MediaPipeUnityPlugin/blob/4fbe60fcba377ca4254e58eae5f27e07656f6307/Packages/com.github.homuler.mediapipe/Runtime/Scripts/Tasks/Vision/PoseLandmarker/PoseLandmarkerOptions.cs#L52-L63 However, this plugin simply passes the MediaPipe output directly...
I'm hesitant to upload images that include people, so unless it's absolutely necessary, please use any suitable images yourself to check with a sample scene (I was testing in IMAGE...
Since I'm not sure what you're referring to, could you please clarify a few things? - Which comparisons are you making? (Scene names might have changed between v0.14.4 and v0.15.0,...
Maybe it's related to https://github.com/homuler/MediaPipeUnityPlugin/issues/1238#issuecomment-2335015675
Thank you for your suggestion. I think it's great that applied examples are being provided. However, the maintenance cost would increase, so it would be appreciated if you publish them...
I'm not sure what specific issue you're facing, but since `GestureRecognizer` is not `MonoBehaviour`, you can instantiate it freely and use it from another `MonoBehaviour`. For more details, please refer...
Have you had a chance to read the tutorial? In short, without a `MonoBehaviour` (or a class that inherits from it), code won't run in the scene, so we prepare...