Holance

Results 313 comments of Holance

https://github.com/helix-toolkit/helix-toolkit/blob/develop/Source/Examples/WPF.SharpDX/FileLoadDemo/MainViewModel.cs And add following at line 323: ``` else if (m.Material is DiffuseMaterialCore diffuse) { diffuse.VertexColorBlendingFactor = 1.0f; } ```

This seems to be a custom attribute, and we don't support it. You probably have to create your own importer to get the custom attribute.

I am not seeing you are adding Geometry.Indices.

Find the material associated with the model and change its color.

Seems like your shadow camera is causing the issue. Also I notice your camera parameter values are way too big, particularly on far plane/near plane distance. It may cause floating...

Could you provide some examples?

You need to make sure the models with semi-transparent textures are rendered after all opaque models. You need to set the `IsTransparent = true` for semi-transparent models.

Which Helixtoolkit package are you using?

You can just move the model with alpha channel to the end of the list in group so it will be rendered after opaque models.