Holance
Holance
Probably I added it to avoid some floating point errors on hit testing on small bounding box. I can relax the minimum bound size.
I think you can try to do a scaling transform on top of your scene tree.
What's the camera far field and near field values?
Unfortunately, if it only occurs on AMD GPU, I don't have the AMD GPU machine to debug this issue.
Make sure all textures are properly exported/imported. Also you have to adjust the lighting manually. Not sure what kind of material 3D Max is using, may not be able to...
There is no easy way to fix this since two models are interleaving with each other. You can try to merge those two tubes into one and use vertices color...
What is the problem you are having?
We are using assimp library for importing models. Try to use assimp viewer to make sure the model import is correct first. Also please provide more description on what is...
Our rendering is based on sharpdx. If you only need assimp, you can use its library directly. https://github.com/assimp/assimp
You need to properly scale your Skeleton mesh size to let them render properly. ``` var loader = new Importer(); loader.Configuration.CreateSkeletonForBoneSkinningMesh = true; loader.Configuration.SkeletonSizeScale = 2f; ```