Holance

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Put out a PR to bump up FPS under SharpDX.WPF with swapchain enabled.

Not sure what do you mean. Are you trying to do offline rendering?

https://github.com/helix-toolkit/helix-toolkit/tree/develop/Source/Examples/SharpDX.Core/OffScreenRendering You can do off screen rendering onto an image, then covert it to an Icon format.

Try to use instancing as much as possible to reduce draw calls. Use lightweight materials such as diffuse material if you don't need realistic lighting. Simplify model mesh to reduce...

You need to reduce number of mesh nodes. No sure why you need to highlight so many of them. Could you provide more context of what you are trying to...

What's the graphics card are you using?

Make sure your program is running on the external graphics card.

Also if you set draw mode to separate, it's gonna be much slower.