Holance
Holance
Group border is not supported at this moment.
It's not supported at this moment. If you don't need real-time texture update, you can manually sample colors from the picture and apply point color onto existing PointGeometry3D.
BatchedMeshGeometryModel3D is only for mesh, not for billboard. Please refer to [billboard demo](https://github.com/helix-toolkit/helix-toolkit/blob/ab525814d5e3cd9408cb19932f0eac59db748dc7/Source/Examples/WPF.SharpDX/BillboardDemo/MainViewModel.cs#L270C11-L270C11) for details.
It supports winui.
Could you provide a data set or a sample project for this issue.
https://github.com/helix-toolkit/helix-toolkit/wiki/WPF-vs-WPF.SharpDX If you want to have different instances doing their own mesh skinning, then it's not being supported at this moment.
How many instances are you trying to render?
For this kind of simulation, you probably want to use commercial engine since the simulation data generations are engine based and need different kind of tools to create them. There...
Do you need different animations for each human instance? Or can use same animation for all human instances?
Usually for this kind of animation, animation data need to be baked into texture and having an animation system to track animation state for each instance. And I don't think...