mach
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zig game engine & graphics toolkit
The hope is to release v0.2 before end of year, or early next year. Scope may get cut, unclear yet if all of this will make it in. In late...
## Description General purpose resource management engine which is meant to be cross platform (works on desktop, wasm, android etc.) The general idea is that in order to access resources,...
Meta issue related to https://github.com/hexops/mach/issues/21
I am trying to run the example as explained in the project's landing page. However, the triangle is not displayed:  Corresponding terminal output: ```bash $ zig build run-example found...
im not able to run a simple example of mach-glfw build for wayland target. error description: ``` error: PlatformError Wayland: Focusing a window requires user interaction ``` not sure this...
If you want to use `mach/gpu` (the WebGPU bindings for Zig) without anything else we're building (the ECS and numerous other things in the future) you should be able to....
https://github.com/hexops/sdk-macos-12.0 contains symlinks which are not reliable on Windows. We should eliminate symlinks in that repo, similar to how we do for sdk-macos-11.3
Since #32 add calls to ``@compileError``, the test suite should include scenarios where a compile error is expected. Currently this is not possible pending [issue 513](https://github.com/ziglang/zig/issues/513) in zig
Step 1 is probably getting `mach/gpu` (Dawn, specifically) compiling for iOS. Then we'll need something like the iOS support mentioned in https://zigmonthly.org/letters/2021/august/ to actually build an iOS binary that we...
Similar to #88 - get `mach/gpu` (Dawn) compiling for Android and look at using https://github.com/MasterQ32/ZigAndroidTemplate