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gpu-dawn: iOS support

Open emidoots opened this issue 3 years ago • 0 comments

Step 1 is probably getting mach/gpu (Dawn, specifically) compiling for iOS.

Then we'll need something like the iOS support mentioned in https://zigmonthly.org/letters/2021/august/ to actually build an iOS binary that we can use.

Probably also chat with @MasterQ32 because he's mentioned wanting to do similar stuff in the past and might get to it before me / have insight I don't have yet.

Lastly will be building an "app" abstraction on top of iOS+Android+Web+GLFW APIs for getting a WebGPU window.

emidoots avatar Nov 21 '21 15:11 emidoots