osgearth
osgearth copied to clipboard
A 3D Mapping Engine & SDK for OpenSceneGraph.
Hello We recently made the upgrade from osgEarth 2.8 to 3.2, and our application (built on MSYS2, G++ 8.2, Windwos 10, 64 bits) is hanging, while it's fine on Linux....
When i try load simple_model.earth, I get the message ``` PS D:\osgearth\tests> osgearth_viewer .\simple_model.earth void StateSet::setGlobalDefaults() ShaderPipeline disabled. [osgEarth]* [GeoPoint] ILLEGAL: called GeoPoint::toWorld with AltitudeMode = RELATIVE_TO_TERRAIN ``` How can...
Some of the ImGui components do not work unless OSG is in SingleThreaded mode. SingleThreaded mode impacts performance; you can measure by running `osgearth_viewer --novsync --SingleThreaded` and checking the relative...
Windows: Can't build osgEarth in DEBUG with not existing RELEASE build of OSG. I think FindOSG.earth is wrong.
Looks like there is problem with serialization of AnnotationLayer. 1. Create empty AnnotationLayer 2. Add some AnnotationNode to it (in my case, MapNode) 3. Call getConfig() method Config will only...
The terrain elements involved in the lighting calculation do not match the actual LOD elements, resulting in obvious tile contour in the lighting calculation
my graphics card is AMD 520,use osgEarth 3.0 or osgearth 3.1. the consoles will print "Warning: detected OpenGL error 'invalid value' after applying GLMode 0xdel" when I use THECHNIQUE_GPU draw...
For now the property imageURI used to apply texture on lines can only work with real world units like meters. It would be great if this can be used with...
Recently I had to revert commit https://github.com/gwaldron/osgearth/commit/246ce0f14a71ea18b89d50e203cdd78b260b8e07 referenced in issue https://github.com/gwaldron/osgearth/issues/1779 to fix some issues caused by incorrect tessellation of large features. The original intent of the commit was to...