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A 3D Mapping Engine & SDK for OpenSceneGraph.

Results 137 osgearth issues
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Object ID (for picking) needs to exist in the NVGL chonk object for the picker.

feature

Castel Gandolfo eyepoint. Some missing levels of terrain which is causing gaps and flashing as camera moves ![image](https://user-images.githubusercontent.com/7724641/124633156-0146c880-de53-11eb-9fb3-b96f382b600a.png)

defect

I rendered one shapefile file of point type and I created a PointSymbol for it, but it did not show in the map. Then I found the 'renderFeaturesForStyle' Function in...

request

For example `/vsizip/path.zip/path/to/file` resolves to `D:/referrer/vsizip/path.zip/path/to/file` when in fact it should resolve to `/vsizip/D:/referrer/path.zip/path/to/file` Look to osgEarth::Util::getFullPath() and isRelativePath() to fix this.

defect

MBTiles layers use explicit serialization for reads and writes. This is partly b/c it used to be vague just how thread-safe (or not) various sqlite3 operations are. We should re-visit...

feature

Playing with the osgearth_manip.exe example, I noticed that enabling terrain avoidance (via ToggleCollisionHandler) doesn't have any effect when using the middle mouse button (hold down and moving the mouse up...

defect

Such TMS are currently not supported: ```xml ``` It works after following changes: minx="-180" and maxx="180"

defect
workaround

This commit rework Threading internal queue - It replaces the vector + partial sorting with a std::priority_queue - In introduces a proper abstraction for the internal queue of job SynchronizedPriorityQueuedJob....

I know there was an attempt to fix this in issue #1783 but trying out the fix that was supposed to remedy the problem, I'm still seeing sloppiness in the...

support