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A 3D Mapping Engine & SDK for OpenSceneGraph.

Results 137 osgearth issues
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The GeometryCompiler uses the BuildTextFilter to render IconSymbol geometry. But it only creates one PlaceNode per feature, regardless of the setting of the IconSymbol::placement property. Other placement settings like per_vertex,...

defect

The function objectDeleted in https://github.com/gwaldron/osgearth/blob/3.1/src/osgEarth/CascadeDrapingDecorator.cpp#L504 is called as well when someone else remove another rtt-camera from different code. And then osgEarth crashes here: https://github.com/gwaldron/osgearth/blob/3.1/src/osgEarth/CascadeDrapingDecorator.cpp#L1121 ```c++ > osgEarthd.dll!osgEarth::CascadeDrapingDecorator::CameraLocal::objectDeleted(void * ptr) Line...

support

Support of glbinding ( https://github.com/cginternals/glbinding ) This is an alternative of GLEW. glbinding has a better build environment (CMake). It should work for Windows, Mac and Linux. This PR support...

Customer can reproduce by running openstreetmap_full.earth example and going to an area that has text labels. ![text_crash](https://user-images.githubusercontent.com/326626/116099480-04b31c00-a67a-11eb-830d-3b7323527132.jpg)

defect

`````` at bottom of this page: https://github.com/gwaldron/osgearth/blob/master/docs/source/layers/TileLayer.md

workaround

I try to search ```VisibleLayer``` in ```docs.osgearth.org``` , but it didn't find it.

workaround

Hi I'd like to run osgearth with GLES2 on ubuntu. I changed OSG configuration to GLES2 and compiled, then compiled osgearth immediately or added OSG_GLES2_AVAILABLE argument additionally. Neither of them...

build-issue
support

This is due to an OSG bug. OSG creates VAOs based on the context ID, but [the spec says](https://www.khronos.org/opengl/wiki/OpenGL_Context#:~:text=A%20context's%20objects%20can%20be,created%20context%20creates%20any%20objects) that VAOs (and other container objects) cannot be shared across contexts....

workaround

With draped technique, the geometries are well blended between them, but are badlt blended with the terrain. Example: - set terrain color to full green (00FF00) - add some polygons...

defect

It would be nice if osgEarth created its tile textures with an internal format of GL_SRGB8_ALPHA8 instead of GL_RGBA8 (see https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_texture_sRGB.txt). This would allow for correct blending operations inside the...

request