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Reimplementation of GTA:SA 1.0 US

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Car door stuff - [x] `CTaskSimpleCarGoToPointNearDoorUntilDoorNotInUse` - [x] `CTaskComplexOpenDriverDoor` - [x] `CTaskComplexOpenPassengerDoor` Seek Pos Calculator's - [ ] `CEntitySeekPosCalculatorDriving` - [ ] `CEntitySeekPosCalculatorEntitySurface` - [ ] `CEntitySeekPosCalculatorVehicleId` - [ ]...

todo

Tested by launching the game, upping wanted level. Constructor was called, no crash => Probably works.

Didn't encounter any bugs during basic testing, didn't test it too extensively tho

**Describe the bug** The task pool (eg.: `CPool`) is full after some chasing by cops. Now, I'm not sure if it's because I was in a Rhino, but I'm pretty...

bug

help wanted
untested

Depends on `CTaskComplexTurnToFaceEntityOrCoord` (No stub yet)