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Reimplementation of GTA:SA 1.0 US

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Tested, something's broken with either `ComputePedCollisionResponse` or with `CTaskComplexAvoidPedWhileWandering` itself (possibly `ControlSubTask`, though I couldn't find what's wrong about it...) Needs fixing first.

untested

### Expected and current behavior After minimizing and then maximizing the window there's a crash in `RwCameraBeginUpdate` @ `0x007F9533`. `d3d9RasterOfFrame->texture->lpVtbl->GetSurfaceLevel(....);` It's `texture` that's null, I have a feeling it's because...

bug

### Expected and current behavior For some reason the ped's foot goes under the floor for a sec after moving in any direction when ducking, though it's most noticeable when...

bug

should work fine

tested

### Expected and current behavior This loop: https://github.com/gta-reversed/gta-reversed-modern/blob/e975a511c1788880f6c8a548da9187e38bfb2131/source/game_sa/Animation/AnimBlendNode.h#L109 Gets kinda stuck, not even step bro can help... `m_RemainingTime` is negative, and for some reason it never becomes positive (As if...

bug

### Expected and current behavior `CPathFind` asserts when entering an interior. Unhooking all `CPathFind` functions fixes the issue (Though ped anims aren't playing for some reason, but I guess that's...

bug

Trying to make a working `CMakePresets.json`... I have no clue what I'm doing.

help wanted