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Reimplementation of GTA:SA 1.0 US

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Didn't test in detail, but game doesn't crash....

tested

Tested, but perhaps some more testing wouldn't be a bad idea...

help wanted

### Expected and current behavior In the code "Population.cpp", under the condition "if (NameIsAnyOf("BARGUY", "PEDROUL", "PEDCARD", "PEDSLOT"))" you seem to have accidentally written SBMOTR2 twice on the same line, which...

bug

Works good, can be merged.

tested

### Expected and current behavior The game without this warning. ### Additional information Log [log.log](https://github.com/user-attachments/files/15567861/log.log) This warning occurs here: https://github.com/gta-reversed/gta-reversed-modern/blob/master/source/game_sa/General.cpp#L169 ### Steps to reproduce 1. Start Game 1.1. New game...

bug

### Expected and current behavior Start downloading the game ### Additional information I tried to somehow catch exactly where the exception occurs and came to CGenericGameStorage::CheckSlotDataValid, but it is not...

bug

### Expected and current behavior This is a vanilla bug for Android. I don't know for PC ### Additional information i changed `aGS->SetBlendAmount(std::max(0.f, aGS->GetBlendAmount() - CTimer::GetTimeStep() * 0.16f));` 0.f to...

bug