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Reimplementation of GTA:SA 1.0 US

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Tested it as well as I could (Game crashes every 2 minutes, 99% of the time due to that nan shit)

Game runs just fine

tested

### Expected and current behavior So, when spawning a vehicle, either using a native trainer, cheatcode or SA-MP (probably applies to MTA too but I have not tested this) -...

enhancement

### Expected and current behavior For whatever reason `origin` consists of `nan(ind)` values, probably caused by some overflow. ### Additional information I've had this same issue once already, just can't...

bug

### Expected and current behavior ``` static inline uint16& uiTempBufferIndicesStored = *(uint16*)0xC4B954; static inline uint16& uiTempBufferVerticesStored = *(uint16*)0xC4B950; ``` in android int32 type; uint16 - crash maybe this is a...

bug

### Description After creating a new game and running around the game will crash. In particular, the first 2 values don't seem to change, and the last 2 are valid...

bug

TODO: - Move godmode stuff into another PR - Test

untested

### Expected and current behavior ![image](https://github.com/gta-reversed/gta-reversed-modern/assets/65975406/1f791864-3b87-4aa3-b67f-cb2b385e3ae8) ### Additional information _No response_ ### Steps to reproduce - ### Screenshots/Videos _No response_

bug

Some classes have their docs in the .cpp file We should move them to .h instead [and only leave fn addresses in the .cpp]

todo