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Reimplementation of GTA:SA 1.0 US

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**Describe the bug** A crash on this line: https://github.com/gta-reversed/gta-reversed-modern/blob/3706fc5388bb4ab3bc231394046adf771079d08c/source/game_sa/World.cpp#L260 Cause: `node->m_item == nullptr` Also, important to note that `node == list.GetNode()`, which indicates to me that the list's head isn't...

**Describe the bug** Each time a picture is taken with the camera the memory usage goes up (In my case by 20 megs, since I run the game at 1920x1200...

bug-sa

**Describe the bug** Crash happens because `m_pEntity` is `null` here: https://github.com/Updated-Classic/gta-reversed-modern/blob/2ea5934eae94a3d186cbe393145169c456907488/source/game_sa/Audio/entities/AEVehicleAudioEntity.cpp#L205 **To Reproduce** Not quite sure, it's really random. Sometimes blowing up vehicles causes it. Also happens when skipping cutscenes...

bug

**Describe the bug** Right now classes with a c/dtor that isn't reversed will be double con/destructed, because when our ctor is called we call the original ctor, and then compiler...

bug

It would be really useful, because `std::array` has bound checking in debug mode, and it would help us in debugging a lot. It has the same memory layout as a...

enhancement

This isn't really the issue of `HooksModule`, it's just where it "comes out". It's `SplitStringView` being garbage (Sadly only C++23 has the required stuff that we'd need to get rid...

bug

Untested: - [ ] [CCoverPoints](https://github.com/Pirulax/gta-reversed/tree/ccp) [- See PR](https://github.com/codenulls/gta-reversed/pull/172) - [ ] [C3dMarkers stub](https://github.com/Pirulax/gta-reversed/tree/c3dmarkers) [- See PR](https://github.com/codenulls/gta-reversed/pull/170) - [x] [CPlaneTrails](https://github.com/Pirulax/gta-reversed/tree/planets) [- See PR](https://github.com/codenulls/gta-reversed/pull/161) - [ ] [CPedList](https://github.com/Pirulax/gta-reversed/tree/cpedlist) [- See PR](https://github.com/codenulls/gta-reversed/pull/153) Tested:...

todo

- [ ] Turns out Dumper uses disks... And I haven't implemented disks. (upd: Izzotop: MonsterTruck and cranes uses too) - [ ] Also, there seems to be some collision...

bug

I'm curious how long it might be before there is a standalone executable at the rate this project is moving? Further, once it does reach a complete state where it...