godot
godot copied to clipboard
Godot Engine – Multi-platform 2D and 3D game engine
### Godot version 4.0.stable ### System information Apple M1 ### Issue description ### Summary When writing a function in a shader program, the function is not allowed to shadow existing...
### Tested versions Reproduciable in 4.4 ### System information Godot v4.4.beta.mono - EndeavourOS SMP PREEMPT_DYNAMIC Sat, 08 Feb 2025 18:54:55 +0000 on Wayland - X11 display driver, Multi-window, 1 monitor...
Fixes #95273, fixes #85989. Don't change TextureRD's rid when assigned an empty `texture_rd_rid`, Instead, repalce its texture by a placeholder texture. Check if texture_owner owns rd_texture to avoid printing errors...
This caused me about 5 minutes of confusion, and is worth documenting.
### Tested versions - I'm at v4.4 - Must be the same in older versions ### System information Godot v4.4.beta4 - Ubuntu 24.10 24.10 on Wayland - X11 display driver,...
### Tested versions - Reproducible in: 4.4 beta3, 4.4 beta4, 4.3 stable ### System information Godot v4.4.beta3 - Windows 10 (build 19045) - Multi-window, 1 monitor - Vulkan (Forward+) -...
### Tested versions Reproducible in 4.4.dev6 and 4.4.rc1, haven't tested other versions. ### System information Godot v4.4.rc1 - Linux Mint 22.1 (Xia) on X11 - X11 display driver, Multi-window, 2...
**Godot version:** 3.2.1.stable **OS/device including version:** Windows 10 Pro **Issue description:** (Atleast when using animations) When changing a texture (from "null") on the TextureRect it briefly resets the rect_scale to...
### Tested versions - Reproducible in: 4.3-stable [77dcf97d8], 4.4-beta3 - Not reproducible in: 4.2.2-stable [15073afe3] ### System information Windows 11 ### Issue description When you have a node that exports...
Fixes https://github.com/godotengine/godot/issues/103151