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Random white lines in screen

Open conde2 opened this issue 9 months ago • 5 comments
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Tested versions

v4.4.beta4.mono.official [93d270693]

System information

Godot v4.4.beta4.mono - Windows 10 (build 19045) - Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 Ti (NVIDIA; 32.0.15.6094) - AMD Ryzen 7 3700X 8-Core Processor (16 threads)

Issue description

I had to record this video in cellphone because neither OBS or Windows Xbox recorder was capturing the glitch.

https://github.com/user-attachments/assets/bde38e29-6aca-45e3-875b-3966b5a3fc18

I'm using Tween to move my character. Its a grid based game. My world is setup like this: Image

This probably happens because of not setting Snap 2D transform to pixel. The problem is that having this option on makes the game look terrible when walking in high FPS. So I have no idea how to fix this, is there a solution to this problem? How do other games handle this?

Why moving the camera and walking is breaking the drawn of my tilemap? That doesn't make much sense to me.

Steps to reproduce

Create a tilemap with all black tileset. And move the camera until it creates random white lines.

Minimal reproduction project (MRP)

bug_screen_tearing.zip

conde2 avatar Feb 21 '25 20:02 conde2