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Godot Engine official documentation

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https://docs.godotengine.org/en/3.2/classes/class_quat.html The quat class is missing documentation of the * operator, which is strange because this is the most important thing that quaternion's do. There isn't a * or *=...

enhancement

**Your Godot version:** 3.4.4 **Issue description:** At the end of the section titled [Hitbox with the Area Node](https://docs.godotengine.org/en/stable/getting_started/first_3d_game/07.killing_player.html#hitbox-with-the-area-node) we are prompted to: > Try the game again by pressing F5....

bug
area:getting started

The issue with C# and C++ versions is that they don't have random initialization in the **ready** function as GDScript has. Link to the documentation: https://docs.godotengine.org/en/stable/getting_started/first_2d_game/05.the_main_game_scene.html#testing-the-scene

enhancement
topic:dotnet

### Describe the project you are working on A G.O.A.P Implementation for Godotengine via GDExtension ### Describe the problem or limitation you are having in your project Me and a...

enhancement
area:manual

This adds a new page to the documentation, covering 3D particle systems. - [x] Emitter properties - [x] ParticlesMaterial properties - [x] [Update](https://github.com/godotengine/godot/pull/55399): sphere surface - [x] Sub emitters -...

enhancement
area:manual

Related to https://github.com/godotengine/godot-proposals/issues/4543. This adds support for several groups of classes in the class reference. The classes are grouped based on their filename prefix, which is implemented by an accompanying...

class reference

**Your Godot version:** 3.2.2 stable **Issue description:** Project->Project Settings->General-Physics->Common->Physics FPS I missing info about "how physics FPS work in Godot". 1. when Physics FPS lower than actual FPS how Physics...

enhancement
class reference

**Your Godot version:** 4.0 dev **Issue description:** Before 4.0 alpha releases we will need to put together some tutorials on using the new rendering device API. For starters we should...

enhancement

See https://github.com/godotengine/godot/issues/63305.

enhancement
cherrypick:3.4
cherrypick:3.5