godot-asset-library
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PHP frontend for Godot Engine's asset library
After registering an account no confirmation/verification/validation of the email address is performed. Normally I'd expect to receive a "confirmation email" with a link to confirm the email address is mine...
This is more of a question about implementation for a site. I saw some discussion on the main website repo (https://github.com/godotengine/godot-website/issues/82) and thought about how a similar approach could be...
As it is now, if you make an edit request for your asset, but then changed your mind/did something wrong, there is no way to cancel the edit request.
If the asset has a bug or anything happen which the creator didn't want, a comment is the easy way to feedback.
Currently, if a maintainer rejects an asset, we can leave a note saying why, but if a maintainer approves an asset, there is no way to leave notes. Perhaps we...
Obviously the current categories are not straightforward enough to go without description, else we wouldn't have such an edit that brings an asset from the wrong category to another wrong...
Hi, For each assets, maybe it could be interesting to display some stats about : - the number of downloads in total, per weeks/month/years/decade/centuries - on which version of godot...
Okay, now for something important :D At the moment, the code uses a mixture of different styles. For example, while most of the files use two spaces for indentation, some...
When submitting my open source game [Meteorite](https://godotengine.org/asset-library/asset/257) to the asset store, I noticed a problem. The code is licensed MIT, and the assets are CC BY-SA 4.0, however in the...
Godot has several ways to extend its default functionality - GDScript, GDNative libraries, and also modules that are compiled directly into the engine. The first two have a home here...