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PHP frontend for Godot Engine's asset library

Results 93 godot-asset-library issues
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After registering an account no confirmation/verification/validation of the email address is performed. Normally I'd expect to receive a "confirmation email" with a link to confirm the email address is mine...

enhancement
topic:backend

This is more of a question about implementation for a site. I saw some discussion on the main website repo (https://github.com/godotengine/godot-website/issues/82) and thought about how a similar approach could be...

discussion

As it is now, if you make an edit request for your asset, but then changed your mind/did something wrong, there is no way to cancel the edit request.

enhancement
good first issue

If the asset has a bug or anything happen which the creator didn't want, a comment is the easy way to feedback.

feature

Currently, if a maintainer rejects an asset, we can leave a note saying why, but if a maintainer approves an asset, there is no way to leave notes. Perhaps we...

enhancement
topic:backend

Obviously the current categories are not straightforward enough to go without description, else we wouldn't have such an edit that brings an asset from the wrong category to another wrong...

enhancement
topic:frontend
good first issue

Hi, For each assets, maybe it could be interesting to display some stats about : - the number of downloads in total, per weeks/month/years/decade/centuries - on which version of godot...

feature
topic:backend
discussion

Okay, now for something important :D At the moment, the code uses a mixture of different styles. For example, while most of the files use two spaces for indentation, some...

discussion
refactoring

When submitting my open source game [Meteorite](https://godotengine.org/asset-library/asset/257) to the asset store, I noticed a problem. The code is licensed MIT, and the assets are CC BY-SA 4.0, however in the...

enhancement
discussion

Godot has several ways to extend its default functionality - GDScript, GDNative libraries, and also modules that are compiled directly into the engine. The first two have a home here...

feature