godot-asset-library icon indicating copy to clipboard operation
godot-asset-library copied to clipboard

Assets cannot have multiple licenses

Open Bauxitedev opened this issue 5 years ago • 2 comments

When submitting my open source game Meteorite to the asset store, I noticed a problem. The code is licensed MIT, and the assets are CC BY-SA 4.0, however in the asset library you can only select a single license per asset, so I had to pick one randomly. It would be nice to be able to select multiple licenses per asset.

This also means that e.g. when people search for "MIT", my asset won't appear in the search results, even though it is partially MIT licensed.

Bauxitedev avatar Sep 02 '18 20:09 Bauxitedev

IMO, in this case, it should be mentioned as "MIT" licensed, since the code for sample projects is usually more important than the assets. That being said, maybe there should be another field for asset license?

bojidar-bg avatar Sep 03 '18 11:09 bojidar-bg

Just listing multiple licenses seems easier. Eg might have MIT for your code some CC* for art, and another for fonts.

menip avatar Jun 03 '19 04:06 menip