godot-asset-library
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PHP frontend for Godot Engine's asset library
Instead of creating a bottleneck with moderators/approvers, what if when an asset was submitted it was automatically available. At that point it could show as "community" supported, and then the...
Otherwise it's two taps - choose a category and then click search. It took me a few seconds to realise that the results weren't being updated, so it should dynamically...
Currently when you submit a new asset, you had to select the target Godot version from:  This is insufficient because: - You don't know if selecting `3.0` means that...
I had two different versions of my Godot NExt asset uploaded (for different versions of the engine), and I have now revised the repository such that all previous versions of...
This issue potentially supersedes issues #92, #93, #94, and #109. It will also invalidate #64, #71 and a few other issues related to asset edits. Comments are welcome. ### TL;DR...
On Firefox I've tried to submit an asset, but I didn't realized the `Link to thumbnail (To be removed)` really had to be filled by something. So I got an...
At the moment there is not general validation for user input other than `errorResponseIfMissingOrNotString` , you can for example enter "11111111111111111111111" as asset version and will get a database error....
Plugins created through GDNative will need to have a particular build for any given desktop platform. This means that creators will need to be uploading **versioned**, **OS-specific** builds for their...
People submitting assets should be able to define blurbs (one-line descriptions to be displayed in result pages below asset titles).
While using a Github repo as storage for a plugin is convenient most of the time, it is not the case when the plugin need a processing phase before being...