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Display in-game FPS/performance/hardware metrics in a Godot 4.x project

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Hi, ### **Tested versions** Reproducible in: - Godot v4.2.1.stable. - Debug Menu v1.2.0 ### **System information** Godot v4.2.1.stable - Windows 11 - v10.0.22631 Build 2263 - Vulkan API 1.3.260 -...

bug

Great plugin! A suggestion for an improvement would be to be able to specify the name of the action used to toggle the visibility in Godot's Project Settings window. Much...

enhancement

Suggestion / Enchantment Default visibility in project settings. I imagine in init it would look something like this: `visible = ProjectSettings.get_setting("debug/settings/debug_menu/visible")` I don't know exactly how, but I believe it...

enhancement

There are many errors at runtime, most of them about red colored errors: ``` E 0:00:00:0987 is_auto_translating: This function in this node (/root/DebugMenu/DebugMenu/VBoxContainer/Settings) can only be accessed from either the...

bug

Hello :) I was browsing around some godot repo's when I came across this. I'm not using 4.x for my current project yet but I will definitely be trying this...

enhancement

Hi, The PR as requested. I removed the thread safety check, since it does not seem necessary anymore. I tested it on 4.1 official [970459615] (downloaded recently), on a game...

bug

StackTrace: ``` Godot Engine v4.1.stable.official.970459615 - https://godotengine.org OpenGL API 4.1 Metal - 83.1 - Compatibility - Using Device: Apple - Apple M1 Pro ================================================================ handle_crash: Program crashed with signal 11...

bug

## Hello there! Since Godot(Atleast in 4.x in my testing) actually supports memory monitoring. I think it should be possible to implement both RAM and VRAM usage in the monitoring...

enhancement

Is there (or could there be added) an option to resize or scale the overlay? My game uses a small viewport (400x300 in an 800x600 window) but the overlay fills...

enhancement

Hey Calinou, I'm testing out the multi-threading rendering in Godot 4.3 beta 1. (I know its not considered ready to be a default yet) debug menu shows around double the...

bug