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Errors in Godot 4.1-stable-mono

Open claychinasky opened this issue 1 year ago • 7 comments

There are many errors at runtime, most of them about red colored errors:

E 0:00:00:0987   is_auto_translating: This function in this node (/root/DebugMenu/DebugMenu/VBoxContainer/Settings) can only be accessed from either the main thread or a thread group. Use call_deferred() instead.
  <C++ Error>    Condition "!is_readable_from_caller_thread()" is true. Returning: (false)
  <C++ Source>   scene/gui/control.cpp:3047 @ is_auto_translating()

many of these errors are Use call_deferred() probably cause of the changes in 4.1 and this :

E 0:00:00:0527   viewport_set_measure_render_time: Condition "!viewport" is true.
  <C++ Source>   servers/rendering/renderer_viewport.cpp:1253 @ viewport_set_measure_render_time()

plugin seems to work fine but not sure if any of the errors impacts the performance or make the calculations incorrect.

claychinasky avatar Jul 16 '23 16:07 claychinasky