godot-debug-menu
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Errors in Godot 4.1-stable-mono
There are many errors at runtime, most of them about red colored errors:
E 0:00:00:0987 is_auto_translating: This function in this node (/root/DebugMenu/DebugMenu/VBoxContainer/Settings) can only be accessed from either the main thread or a thread group. Use call_deferred() instead.
<C++ Error> Condition "!is_readable_from_caller_thread()" is true. Returning: (false)
<C++ Source> scene/gui/control.cpp:3047 @ is_auto_translating()
many of these errors are Use call_deferred()
probably cause of the changes in 4.1
and this :
E 0:00:00:0527 viewport_set_measure_render_time: Condition "!viewport" is true.
<C++ Source> servers/rendering/renderer_viewport.cpp:1253 @ viewport_set_measure_render_time()
plugin seems to work fine but not sure if any of the errors impacts the performance or make the calculations incorrect.