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Game frezes when call get_tree().quit()

Open caioalcn opened this issue 1 year ago • 1 comments

Hi,

Tested versions

Reproducible in:

  • Godot v4.2.1.stable.
  • Debug Menu v1.2.0

System information

Godot v4.2.1.stable - Windows 11 - v10.0.22631 Build 2263 - Vulkan API 1.3.260 - Forward+ - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce RTX 3050 6GB Laptop GPU

Issue description

When you call the method get_tree().quit() with the "debug menu" addon enabled the game freezes.

Minimal reproduction project (MRP)

test.zip

caioalcn avatar Dec 20 '23 01:12 caioalcn