godot-debug-menu
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Game frezes when call get_tree().quit()
Hi,
Tested versions
Reproducible in:
- Godot v4.2.1.stable.
- Debug Menu v1.2.0
System information
Godot v4.2.1.stable - Windows 11 - v10.0.22631 Build 2263 - Vulkan API 1.3.260 - Forward+ - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce RTX 3050 6GB Laptop GPU
Issue description
When you call the method get_tree().quit() with the "debug menu" addon enabled the game freezes.