Gleb Mazovetskiy

Results 440 comments of Gleb Mazovetskiy

Since the Tiger port is now using SDL1, nothing needs SDL 2.0.3 anymore, so I guess we can close this

@barracuda156 `-D_DARWIN_USE_64_BIT_INODE` has been reported to fix the build on 32-bit 10.5 here: https://trac.macports.org/ticket/71206#comment:25. According to this table https://trac.macports.org/ticket/71206#comment:12, it's a no-op on 10.6 and 64-bit 10.5 (defined by default),...

I can't reopen it myself as it was closed by a maintainer. It'd also be nice to have a decently working 2.10 branch for Tiger to branch off of before...

I've pushed 5.3.4 and 5.3.5 to rubygems @mdo I've tried adding you to gem owners in RubyGems.org but it seems that you need to register there first (I've tried using...

@mdo Done, this time it worked using the email without a dot.

I always turn up speech volume in games that allow it because otherwise I often find it hard to understand. +1 for this feature

This machinery https://github.com/excid3/noticed/blob/9b6b255657b4da2c74f6ffcea8c37241acf812de/app/models/concerns/noticed/notification_methods.rb#L5-L15 ```ruby class_methods do # Generate a Notification class each time a Notifier is defined def inherited(notifier) super notifier.const_set :Notification, Class.new(const_defined?(:Notification) ? const_get(:Notification) : Noticed::Notification) end def notification_methods(&block)...

I don't mind merging such a PR but doesn't `i18n-tasks remove-unused` already do the job for you?

For PS2, I think we should go with SDL3 rather than SDL2. SDL3 has much better audio capabilities and eliminates the need for SDL_audiolib, though we haven't implemented audio support...