Garrett Johnson

Results 1078 comments of Garrett Johnson

I'm happy to rethink the priority function - removing the depth comparison would likely be an improvement - but the primary issue here is that more tiles seem to be...

I've created a demo [here](https://nasa-ammos.github.io/3DTilesRendererJS/example/bundle/cesiumCompare.html) to compare the tiles loaded between cesium and 3DTilesRenderer. With a basic tile set (such as the default tile set at the link) you can...

I've updated the load behavior in #1241 to fix a couple traversal-related issues that ultimately reduce the number of tiles displayed in the Google Tiles case by a little bit...

I'll close this for now until there are other requests to match this behavior in Cesium specifically.

cc @lojjic @dbuck your [comments on Twitter](https://x.com/lojjic/status/1833287038734352691) are what led me to thinking through this a bit more - not sure if you have any further thoughts. Though rereading the...

Oh interesting! Good to know. If you have any more concrete details on the improvements (performance, number of tiles loaded / rendered, approach for determining when / how many raycasts...

Hello! Thanks for the report. An example would be useful here - though CSG will likely not be working nicely with degenerate triangles in the first place and should probably...

Thanks! I didn't realize this. Would you like to make a PR to help fix some of the conflicting dependencies up?

I've created https://github.com/npm/cli/issues/8416 to try to understand what's going on here. The dependencies are otherwise not conflicting. In the meantime the package can be installed using `--force`.

I've just published v0.4.12 with the changes from #1190 which seems to fix the issue but if what I've outlined in https://github.com/npm/cli/issues/8416#issuecomment-3040510099 is true then this will potentially break again...