Garrett Johnson
Garrett Johnson
It was definitely working in previous version so if previous versions aren't working on Windows now then there's been a new regression or change with without any useful logs. Can...
Looking through those functions in three-mesh-bvh briefly I don't see anything that sticks out as an issue. The first step would be figuring out how to repro the warning consistently...
Can you reproduce in a jsfiddle or smaller example? Something like initializing / rendering the initial scene with 1 cube and then 1 second later (ore pressing a button) adding...
Hello! The "setScene" or the "setSceneAsync" function must be called whenever the scene changes - it doesn't look like you're doing that here.
LRUCache.maxByteSize and LRUCache.minByteSize require r166
With two draws (one depth only, one with stencil operations) it's possible to alleviate the corner artifacts though you sacrifice _any_ line overlap rendering. But it does look cleaner: https://gkjohnson.github.io/threejs-sandbox/fat-line-opacity/webgl_lines_fat.html...
I'm currently implementing a QuantizedMesh loader for [3DTilesRendereJS](https://github.com/NASA-AMMOS/3DTilesRendererJS) in three.js and was curious about the definition of layer.json myself. I've taken a look through the CesiumTerrainProvider and collected the fields...
Thanks Sean! > "bounds" seem to be ignored [LayerJsonTerrainLoader.cpp#L475-L477](https://github.com/CesiumGS/cesium-native/blob/86d608e1a56ff0cc7a3e3d50b8109caeee600807/Cesium3DTilesSelection/src/LayerJsonTerrainLoader.cpp#L475-L477) My assumption, then, is that this bounds represents the extents of the area covered by the "available" tiles but isn't necessarily...
> Yes this can happen, but the cesium runtimes will clip the parent tile and create child tiles for unavailable sections to avoid refining to empty tiles. Interesting - I...
Thanks for the links! This is all helpful. I think the clipping concept sounds fairly straightforward. And any additional skirts can be derived from the triangle edges that get clipped...