Garrett Johnson
Garrett Johnson
Is it possible to use `declare module 'three'`, instead, and put both class modifications in the same block? That would be nicer, I think. If you could test and make...
> Shall I add tests on BatchedMesh too? (after https://github.com/mrdoob/three.js/pull/28462) If you don't mind I think this would be good to have
> Accelerated raycasting does not seem to work on BatchedMesh. > It is currently ignored because the temporary mesh geometry used for raycasting does not have the boundsTree property (unlike...
Can you provide a live example using jsfiddle or something that shows the issue?
Thanks - is it possible to make something that's immediately reproduce-able without having to manually move the camera or ray? Eg a static scene with a ray positioned such that...
If you change anything that will modify geometry in the scene you need to call `setScene`, again. If it's still not working then it's possible that the caching mechanism isn't...
This change will also allow more events to be moved to the TilesRendererBase since the event content passes the "scene" to the event body.
Hey! Thanks for the catch - this looks like bug introduced in #703 since [this line](https://github.com/gkjohnson/three-mesh-bvh/blob/master/src/objects/MeshBVHHelper.js#L289) is not checking whether or not `mesh` is defined. The constructor signatures in the...
Fixed in d437524
> I'm a little off topic perhaps, but note that you could switch between LODs generated by meshoptimizer without changing the vertex buffer at all. Update the index, set draw...