Garrett Johnson

Results 1078 comments of Garrett Johnson

I don't think there's another good issue to post this in but it's relevant to the discussion here - Cesium (at least in Unreal) is using screenspace consistent dither patterns...

Looks like this feature has been added into react-three-fiber's Drei based on [this PR](https://twitter.com/0xca0a/status/1738494835424694458). It was also added into Babylon (also based on my original sandbox example 😅) and Playcanvas,...

![image](https://user-images.githubusercontent.com/734200/206907190-7aaf0308-2b63-4b87-be94-b2e2bc161c5f.png) ![image](https://user-images.githubusercontent.com/734200/206909713-4b91aa77-e447-4011-bdeb-c336ead1c918.png) ![image](https://user-images.githubusercontent.com/734200/206907311-c044b42a-8431-40b4-80dc-d90314bf93d7.png)

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![image](https://user-images.githubusercontent.com/734200/216581216-4b31d90d-251a-4b52-86a1-5085994132bb.png) ![image](https://user-images.githubusercontent.com/734200/216581679-a7be99e6-6688-4559-b4ba-83f682073fcf.png) ![image](https://user-images.githubusercontent.com/734200/216581992-c29d62ed-fdc1-4e2d-bbe9-3a72595bd605.png)

![image](https://user-images.githubusercontent.com/734200/216599207-b0fcd03f-398e-4d87-85e7-63b5f26549c0.png) ![image](https://user-images.githubusercontent.com/734200/216599519-ee2a85f1-f4bd-4c3a-a193-579ae5604403.png) ![image](https://user-images.githubusercontent.com/734200/216599578-e67c5daf-0568-4c96-9d11-a1b46cc8a405.png) ![image](https://user-images.githubusercontent.com/734200/216599237-14d8e14f-0408-4ff3-9f5f-cadf6bd76d91.png)

![image](https://user-images.githubusercontent.com/734200/222937798-d0478446-61f3-4287-abdd-76c61f23cc9e.png) ![image](https://user-images.githubusercontent.com/734200/222938124-3eefff84-ec6e-4f6c-9c93-85a4d3b13f0d.png) ![image](https://user-images.githubusercontent.com/734200/222946724-f199523c-360a-436e-9164-b08c044b9062.png) ![image](https://user-images.githubusercontent.com/734200/222938449-6f927a61-4793-48f9-ad16-656136f80dbe.png) ![image](https://user-images.githubusercontent.com/734200/222938795-94c84c7f-fd27-473f-b0e2-912d363f8a84.png)

Unneeded, I think, with the solo intersects range function.

Timing for the BVH: - Tri bounds generation: ~7% - Centroid bounds generation: ~1% - Spltting nodes: ~85% - Partition function: ~29% The workers will clearly split work in the...

**Functions** - `intersectScene` - outputs surface properties, material properties? - Output skip, surface hit, or no hit - how to support light hits? Require user to check for intersections? Or...