Garrett Johnson
Garrett Johnson
I don't think there's another good issue to post this in but it's relevant to the discussion here - Cesium (at least in Unreal) is using screenspace consistent dither patterns...
Looks like this feature has been added into react-three-fiber's Drei based on [this PR](https://twitter.com/0xca0a/status/1738494835424694458). It was also added into Babylon (also based on my original sandbox example 😅) and Playcanvas,...
  
 
  
   
    
Unneeded, I think, with the solo intersects range function.
Timing for the BVH: - Tri bounds generation: ~7% - Centroid bounds generation: ~1% - Spltting nodes: ~85% - Partition function: ~29% The workers will clearly split work in the...
**Functions** - `intersectScene` - outputs surface properties, material properties? - Output skip, surface hit, or no hit - how to support light hits? Require user to check for intersections? Or...