Garrett Johnson
Garrett Johnson
Thanks for the report! Would you like to make a PR with a fix for the problem as well as a new test or two? It should just involve updating...
Added in Threejs at https://github.com/gkjohnson/urdf-loaders/commit/8ea0213d1723e56ae18181d4bec8e54871800e62
This requires saving and serializing data on the URDFJointList object using `ISerializationCallbackReceiver.OnBeforeSerialize`
User can specify the mesh callback to get errors.
Supporting the planar, floating, and prismatic joints would require updating the API for setting the position of the joint / adding a new function because `angle` doesn't make as much...
Test model needed
I am unfamiliar with react three fiber so I won't be able to help, unfortunately. If you figure it out feel free to contribute documentation to the project with instructions.
Looks like I'd made #174 for the same type of problem 😅 You can see the logic for updating the world matrices in three.js [here](https://github.com/mrdoob/three.js/blob/master/src/core/Object3D.js#L557). By default when the matrix...
Possibly "whatwg-fetch" could be used: https://github.com/jsdom/jsdom/issues/1724#issuecomment-720727999
Related discussion here: https://discourse.threejs.org/t/how-to-use-dracoloader-with-gltfloader-with-bare-module-imports/16748