Garrett Johnson
Garrett Johnson
Closing for now. If you can provide more insight I'm happy to reopen and discuss!
Generally I'm pretty lukewarm on jsdoc-style comments in addition to typescript declarations because they can feel a bit bloated and redundant but for some of the functions that d.ts files...
> Adding the Tileset type to the .d.ts file, but still showing as any in the implementation doesn't seem to work as I'd expect: Oh yeah that's interesting -- in...
Hello! If you set `errorThreshold` to `0` then only the very leaf tiles will load. Generally it's recommended that you keep `errorThreshold` set to `Infinity` unless you know the camera...
Can you explain your use case? The cache is in place to enable turning the camera so tiles that will frequently be cycled in and out of view are available...
Unfortunately this isn't enough information to help. If an individual file you're loading is 2.0GB then they won't fit in memory. If not enough tiles are downloading then you may...
Closing this for now - if you can provide more information on what's happening or a demo of the issue then we can reopen the issue!
Heh -- thanks for checking! I think the comment at the top of the page we have right now is good enough for testing and informing users how it should...
I think being able to register an extension that uses certain predefined hooks to preprocess tiles like seems like a good design in the long run. It looks like [GLTFLoader...
Hi @rennzie! #230 by @dbuck adds support for the `3DTILES_content_gltf` extension which will enable use of GLTF and GLB files in the tileset json files. That PR is nearly done...